In an arcade video game, a spot is programmed to move across the screen according to x = 8.79t - 0.658t^3, where x is the distance in centimeters measured from the left edge of the screen and t is time in seconds. When the spot reaches a screen edge, either at x = 0 or x = 15.0 cm, t is reset to 0 and the spot starts moving again according to x(t). (a) At what time after starting is the spot instantaneously at rest? (b) At what value of x does this occur? (c) What is the spot's acceleration when this occurs? (d) At what time t > 0 does the spot first reach an edge of the screen?
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Expert's answer
2015-03-31T03:04:01-0400
Answer on Question #51375, Physics, Mechanics Kinematics Dynamics
In an arcade video game, a spot is programmed to move across the screen according to x=8.79t−0.658t3 , where x is the distance in centimeters measured from the left edge of the screen and t is time in seconds. When the spot reaches a screen edge, either at x=0 or x=15.0cm , t is reset to 0 and the spot starts moving again according to x(t) .
(a) At what time after starting is the spot instantaneously at rest?
(b) At what value of x does this occur?
(c) What is the spot's acceleration when this occurs?
(d) At what time t>0 does the spot first reach an edge of the screen?
Solution:
(A) The spot is instantaneously at rest if x=0 or x=15.0cm . Then if x=08.79t−0.658t3=0⇒t(8.79−0.658t2)=0
t1=0st2,3=±0.6588.79=±3.65s
We consider only physically correct solutions (t>0) .
Fig.1
If x=15.0cm than 8.79t−0.658t3=15
We built the dependence of x(t) using mathematical software (see Fig.1). From Fig.1 it is clear that x never gets 15cm.
(B) From Fig. 1 it clear that x∈[0,xmax] . So dtdx=8.79−3⋅0.658t2=0⇒t=2.11 , then
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