Create a class called Match that will have team objects and be used for creating a Match of play.
Data Members:
-This class has two data members named HomeTeam and VisitorTeam which are of type Team, they will store that two teams that will play the Match.
Methods:
-This class doesn’t have a default constructor, it only has one constructor which receives two Team object that will be assigned to HomeTeam and VisitorTeam. setTeams(),which receives two Team object that will be assigned to HomeTeam and VisitorTeam.
-playMatch(), simulates match play by calling the scoreGoals methods of each team.
-getPlayGound(), returns the ground of play which is the HomeGound of the HomeTeam. -isDrawMatch(), will return true if the Match is a draw and false if there is a winner.
-The match is a draw if the goals of the teams are equal. getWinner(), returns the team which won the match, a team wins if its goals is higher than the goals of the other team.
-getLoser(), returns the team which lost the match.
public class Match {
private Team homeTeam;
private Team visitorTeam;
public Match(Team homeTeam, Team visitorTeam) {
setTeams(homeTeam, visitorTeam);
}
public void setTeams(Team homeTeam, Team visitorTeam) {
this.homeTeam = homeTeam;
this.visitorTeam = visitorTeam;
}
public void playMatch() {
homeTeam.scoreGoals();
visitorTeam.scoreGoals();
}
public String getPlayGround() {
return homeTeam.getHomeGround();
}
public boolean isDrawMatch() {
return homeTeam.getGoals() == visitorTeam.getGoals();
}
public Team getWinner() {
return homeTeam.getGoals() > visitorTeam.getGoals() ? homeTeam :
visitorTeam.getGoals() > homeTeam.getGoals() ? visitorTeam : null;
}
public Team getLoser() {
return homeTeam.getGoals() > visitorTeam.getGoals() ? visitorTeam :
visitorTeam.getGoals() > homeTeam.getGoals() ? homeTeam : null;
}
}
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