Answer to Question #261440 in HTML/JavaScript Web Application for swsq

Question #261440


totalTorpedos, torpedosFired as inputs, write a super class Submarine with property and methods as below,PropertyDescriptionisSubmergedIt should contain a boolean value to indicate whether the submarine is submerged or not.


MethodDescriptiondiveWhen this method is called, it should set the value of isSubmerged to true and log "Submarine Submerged" text in the console.surfaceWhen this method is called, it should set the value of isSubmerged to false and log "Submarine Surfaced" text in the console.


Add a sub class weaponUnit which extends to Submarine with the below properties and methods,


The sequence of operations is,


Submerge the Submarine

Fire torpedos

Surface the Submarine

Sample Input 1


5


2


Sample Output 1


Submarine Submerged


2 Torpedos Fired, 3 Left


Submarine Surfaced


Sample Input 2


10


2


Sample Output 2


Submarine Submerged


2 Torpedos Fired, 8 Left


Submarine Surfaced


1
Expert's answer
2021-11-05T07:25:33-0400
class Submarine{
 constructor(totalTorpedos,torpedosFired ){
 this.isSubmerged = false;
 this.totalTorpedos = totalTorpedos;
 this.torpedosFired = torpedosFired;
 }
 PropertyDescriptionisSubmergedIt(Submerged){
 this.isSubmerged = Submerged;
 }
 DescriptiondiveWhen(){
 this.PropertyDescriptionisSubmergedIt(true);
 console.log('Submarine Submerged');
 }
 surfaceWhen(){
 this.PropertyDescriptionisSubmergedIt(false);
 console.log('Submarine Surfaced');
 }
 FireTorpedos(){
 console.log(`${this.torpedosFired} Torpedos Fired, ${this.totalTorpedos-this.torpedosFired} Left`);
 }
}


class weaponUnit extends Submarine{
 DescriptiondiveWhen(){
 super.DescriptiondiveWhen();
 }
 surfaceWhen(){
 super.surfaceWhen();
 }
 FireTorpedos(){
 super.FireTorpedos();
 }
}


let submarine = new weaponUnit(5,2);
submarine.DescriptiondiveWhen();
submarine.FireTorpedos();
submarine.surfaceWhen();
console.log('/////////////////////////////////////////////');


let newSubmarine = new weaponUnit(10,2);
newSubmarine.DescriptiondiveWhen();
newSubmarine.FireTorpedos();
newSubmarine.surfaceWhen(); 

Need a fast expert's response?

Submit order

and get a quick answer at the best price

for any assignment or question with DETAILED EXPLANATIONS!

Comments

No comments. Be the first!

Leave a comment

LATEST TUTORIALS
New on Blog
APPROVED BY CLIENTS