Given sphereRadius, compute the volume of a sphere and assign sphereVolume with the result. Use (4.0 / 3.0) to perform floating-point division, instead of (4 / 3) which performs integer division. Volume of sphere = (4.0 / 3.0) π r3 (Hint: r3 can be computed using *)
#include
#include
#include
using namespace std;
int main() {
double sphereVolume;
double sphereRadius;
cin >> sphereRadius;
/* Your solution goes here */
cout << fixed << setprecision(2) << sphereVolume << endl;
return 0;
}
#include <iostream>
#include <iomanip>
using namespace std;
int main() {
double sphereVolume;
double sphereRadius;
cin >> sphereRadius;
/* Your solution goes here */
sphereVolume=(4.0/3.0)*(3.142*(sphereRadius*sphereRadius*sphereRadius));
cout << fixed << setprecision(2) << sphereVolume << endl;
return 0;
}
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