Question #124394

OpenGL is a cross platform API for rendering 2D & 3D graphics. How the process of image scanning to display surface from the frame buffer is performed. Discuss with diagram?

Expert's answer

The Rendering pipeline is the sequence of steps that OpenGL takes, when it is doing rendering of the objects. The overview of this will provide the high-level description of the steps in the pipeline.

OpenGL rendering pipeline is initiated when the we are initiating the rendering operations.

It requires the presence of a properly defined vertex array objects and linked program objects that provide the shaders of the programming pipeline stages.

Process of 3D rendering pipeline:

Vertex processing: It process and transform the individual vertices.

Rasterization: It converts primitive into set of a set of fragments. Fragments can be created as pixel as a 3D spaces, which aligned into pixel grid, which is having the attributes such as position, color, normal, and texture.



Fragment Processing: It processes the individual fragments.

Output Merging: It combines the fragments of all primitive into 2D color-pixel for the display.


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