Give 5 addressing modes that will use the address given inside the instruction to access operands directly in any manner, this might include addressing modes that do not use addresses but direct operands. Give proper examples.
The computer organization that uses general registers to process instructions is used, give how a program X=(A-B)^ * (V+C) can be executed in this. Elaborate properly with diagrams to show how this will be handled by the system, how this system is organized.
This computer organization would not require registers to execute it's instructions elobrate properly with an example and diagram on how this mechanism works
Explain the process followed by cpu while completing the interrupts and resuming to instructions with proper steps
Compare connectionless (UDP) and connection-oriented (TCP) communication for distributed computing. Use human interactions to differentiate between the two types of communications. In your response, include real world scenarios where one is advantageous over the other
a. Compare connectionless (UDP) and connection-oriented (TCP) communication for distributed computing. Use human interactions to differentiate between the two types of communications. In your response, include real world scenarios where one is
advantageous over the other.
a. Consider the data marshalling involved in the transmission of the input data items between the web form and the web script: Describe and explain how each of the two aspects is
achieved in this case.
b. Suppose you are developing a tic-tac-toe game to be played by two users on separate computers that are interconnected through a network. Throughout a game, the players should see the same game board displayed, and should take turns to update the game board until the game is over. Choose any two of the following distributed computing communication paradigm and describe how you can make use of each in the implementation of your software. Focus your description on (i) how data is shared and communicated between the two users, and (ii) how the player sequencing is controlled (that is, how the players are controlled so that
they take turns to update the game board.)
Elaborate a real troubleshooting document which the issue is data loss
Create IPv4 subnetworks for the following given requirements:
a) 182.150.1.0/24 – Create VLSM scheme for two subnets, Subnet A requires 56 hosts and Subnet B needs 8 hosts.
· Subnet A:
· Subnet B: