Develop a small game using any data structure of your choice.
(preferred programming language - c )
Egg Game
#include"dos.h"
#include"graphics.h"
#include<stdio.h>
#include<conio.h>
#include<process.h>
#include<dos.h>
#include<stdlib.h>
#include<iostream.h>
union REGS i,o;
main()
{
FILE *fp;
fp=fopen("record.txt","r");
if(fp=NULL)
cout<<"THE GAME HAS SOME PROBLEMS FOR MORE DETAILS CONTECT varun...";
void help();
int initmouse();
int restrictmouseptr(int,int,int,int);
int getmousepos(int *,int *,int *);
int showmouseptr();
int gd=DETECT,gm,maxx,maxy,x,y,button;
initgraph(&gd,&gm,"c:\turboc3\bin");
//circle(100,100,40);
int count=0;
maxx=getmaxx();
maxy=getmaxy();
// rectangle(0,0,maxx,maxy);
setbkcolor(1);
setviewport(0,0,maxx,maxy,1);
gotoxy(26,1);
//printf("mouse demonstration program");
if(initmouse()==0)
{
closegraph();
restorecrtmode(); //to go back to normal graphics mode or deleting
viewport.
printf("
mouse driver not loaded");
exit(1);
}
restrictmouseptr(0,getmaxy()-20,maxx,getmaxy()-15);
//showmouseptr();
//gotoxy(1,2);
//printf("left button");
//gotoxy(15,2);
//printf("right button");
//printf("press any key to exit....");
int a=30;int b=0;
setcolor(0);
setfillstyle(1,15);
int score=0;
count=20;
int s=5;
int level=0;
char name[40];
gotoxy(5,2);
cout<<"PLEASE ENTER YOUR SWEET NAME::-";
gets(name);
gotoxy(5,2);
cout<<"
";
while(!kbhit())
{
getmousepos(&button,&x,&y);
// gotoxy(5,3);
// (button&1)==1 ? printf("down") : printf("up");
//gotoxy(20,3);
// (button&1)==2 ? printf("down") : printf("up");
setcolor(15);
setfillstyle(1,15);
fillellipse(a,b,10,15);
if((b>getmaxy()-20)&&(b<=getmaxy()-15))
{
if(a>=(x-20)&&(a<=(x+60)))
{
score+=10;
gotoxy(320,2);
textcolor(13);
cout<<"your score: "<<score;
}
}
if(b>getmaxy()+40)
{
b=0;
a=random(getmaxx());
gotoxy(10,2);
cout<<"eggs left: "<<count;
count--;
if(count==-1)
{
gotoxy(32,10);
cout<<"LEVEL COMPLETED.";
level++;
if(level==4)
{
goto varun;
}
count=10;
s++;
getch();
gotoxy(32,10);
cout<<" ";
}
}
setcolor(10);
line(x,getmaxy(),x+40,getmaxy());
line(x,getmaxy(),x-20,getmaxy()-20);
line(x+40,getmaxy(),x+60,getmaxy()-20);
line(x-20,getmaxy()-20,x+60,getmaxy()-20);
delay(10);
setcolor(0);
line(x,getmaxy(),x+40,getmaxy());
line(x,getmaxy(),x-20,getmaxy()-20);
line(x+40,getmaxy(),x+60,getmaxy()-20);
line(x-20,getmaxy()-20,x+60,getmaxy()-20);
setfillstyle(1,0);
fillellipse(a,b,10,15);
b+=s;
}
varun:
FILE *p;
p=fopen("RECORD.TXT","w+");
if(p==NULL) cout<<"DATABASE NOT ACCESSABLE";
fputc('b',p);
gotoxy(30,12);
cout<<"EXCELLENT WORK "<<name;
gotoxy(33,15);
cout<<"GAME OVER. ";
gotoxy(32,18);
cout<<"YOUR SCORE:"<<score;
gotoxy(30,10);
char h_score=0;
h_score=fgetc(fp);
cout<<"GREATEST SCORE::"<< "560....";
char varun=fgetc(fp);
getch();
getch();
}
initmouse()
{
i.x.ax=0;//for initialising mouse.
int86(0x33,&i,&o);
return(o.x.ax);
}
showmouseptr()
{
i.x.ax=1; // for displaying mouse pointer.
int86(0x33,&i,&o);
}
restrictmouseptr(int x1,int y1,int x2,int y2)
{
i.x.ax=7; //to define the upper left boundry of mouse.
i.x.cx=x1;
i.x.dx=x2;
int86(0x33,&i,&o);
i.x.ax=8; //to define the bottom right boundry of mouse.
i.x.cx=y1;
i.x.dx=y2;
int86(0x33,&i,&o);
}
getmousepos(int *button,int *x, int *y)
{
i.x.ax=3; //to move mouse.
int86(0x33,&i,&o);
*button=o.x.bx;
*x=o.x.cx;
*y=o.x.dx;
}
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