Create a class player and implement relevant member functions and member variables inside your class.
using System;
using System.Collections.Generic;
namespace App
{
class Player
{
private string playerName;
public string PlayerName
{
get { return playerName; }
set { playerName = value; }
}
private int matchedPlayed;
public int MatchedPlayed
{
get { return matchedPlayed; }
set { matchedPlayed = value; }
}
private int runs;
public int Runs
{
get { return runs; }
set { runs = value; }
}
private double highestScore;
public double HighestScore
{
get { return highestScore; }
set { highestScore = value; }
}
public Player(string a, int b, int c, double d)
{
this.playerName = a;
this.matchedPlayed = b;
this.runs = c;
this.highestScore = d;
}
}
class Program
{
public static void Main()
{
Console.ReadLine();
}
}
}
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