Create a class RandomNumber, with three static methods: - GetFloat will return a number between 0 and 1 using the following algorithm:
seed = ( seed * a + c ) % m result = abs ( seed / m )
- GetInt(max) will return a number from 0 to max, using: result = round(max * GetFloat) - GetInt(min, max) will return a number from min to max (you must create this one totally on your own). The starting values must be: m = 233280; a = 9301; c = 49297; seed = 1;
using System;
namespace Random
{
class RandomNumber
{
private static int m = 233280;
private static int a = 9301;
private static int c = 49297;
private static int seed = 1;
public static float GetFloat()
{
seed = (seed * a + c) % m;
return Math.Abs(seed / m);
}
public static int GetInt(int max)
{
return 0;
}
public static int GetInt(int min, int max)
{
return 0;
}
}
}
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