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Hi experts am doing a project in flex 3 with oracle ,, when ever i click the event it will deliver result as very long time it will take more than 2 minute to saved the data from flex to database. am using the cairngorm architecture with hibernate....pls help me how to increes the execution time in flex 3..and how to increes the query execution time,, pls help as soon as possible

Thank u
I need help with how to set the height of the viewing area to one pixel less
than the y-position of our dividing line and how to position the thumbCanvas thumbnail container movie clip as shown in the .swf setting its x and y properties??



Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;

var numPics:Number;
var thumbIndex:Number = 0;
var thumbRowCount:Number = 6;

var numThumbsX:Number = 0;
var numThumbsY:Number = 0;

var xSpacing:Number = 115;
var ySpacing:Number = 110;

var largePics:Array = new Array();
var thumbPics:Array = new Array();

var thumbCanvas:MovieClip = new MovieClip();
addChild(thumbCanvas);

var picCanvas:MovieClip = new MovieClip();
addChild(picCanvas);


// set the height of our viewing area to one pixel less
// than the y-position of our dividing line


// position the thumbCanvas thumbnail container movie clip as shown in the .swf
// setting its x and y properties
I dont know what to put for the comments?

import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
var numPics:Number;
var thumbIndex:Number = 0;
var thumbRowCount:Number = 6;

var numThumbsX:Number = 0;
var numThumbsY:Number = 0;

var xSpacing:Number = 115;
var ySpacing:Number = 110;

var largePics:Array = new Array();
var thumbPics:Array = new Array();

var thumbCanvas:MovieClip = new MovieClip();
addChild(thumbCanvas);

var picCanvas:MovieClip = new MovieClip();
addChild(picCanvas);


// set the height of our viewing area to one pixel less
// than the y-position of our dividing line


// position the thumbCanvas thumbnail container movie clip as shown in the .swf
// setting its x and y properties


//
// Load the XML file data

loadTheXML();
I need help I am trying to make a photo gallery but I'm not understanding this. This is all new to me for I don't even know if I even have any of it right and for some of the comments I have no clue?? Can anyone help please.....

import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
var numPics:Number;
var thumbIndex:Number = 0;
var thumbRowCount:Number = 6;

var numThumbsX:Number = 0;
var numThumbsY:Number = 0;

var xSpacing:Number = 115;
var ySpacing:Number = 110;

var largePics:Array = new Array();
var thumbPics:Array = new Array();

var thumbCanvas:MovieClip = new MovieClip();
addChild(thumbCanvas);

var picCanvas:MovieClip = new MovieClip();
addChild(picCanvas);


// set the height of our viewing area to one pixel less
// than the y-position of our dividing line


// position the thumbCanvas thumbnail container movie clip as shown in the .swf
// setting its x and y properties


//
// Load the XML file data

loadTheXML();

// Call the getXMLData() function from an event listener that detects when
// the loading of the XML file is complete
function getXMLData(e:Event):void
{
// Create and populate the XML object instance (name it xml)
var Xml:XML = new XML;

// populate the arrays that will hold the paths to the larger pics and thumbnails
// using a for loop
for (var i:uint = 0; i < numPics; i++)
{
largePathList.push(xmlData.large_path[i]);
thumbPathList.push(xmlData.thumb_path[i]);

} // end for each picture in my gallery

function loadThumbs()
{
// Load the next thumbnail image using a Loader class and an element of
// the thumbPics array

var thumbLoader:Loader=new Loader;
var thumbRequest:URLRequest=new URLRequest(thumbPathList[thumbPics]);

thumbLoader.load(thumbRequest)


// call the thumbLoadComplete() function when the loading of the thumbnail
// is complete

function thumbLoadComplete(e:Event):void
{

// set path to larger pic for this thumbnail in a variable called bigPicPath
var bigPicPath:String=largePathList[thumbPics];

// Set x and y positions for thumbLoader based on numThumbsX, numThumbsY, xSpacing,
// and ySpacing variables. Don't forget to add some padding.
thumbLoader.x=numThumbsX*xSpacing+8; // 8 pixel buffer
thumbLoader.y=numThumbsY*ySpacing+5; // 5 pixel buffer

numThumbsX++;

// If number of thumbnails equals thumbRowCount then start a new row of
// thumbnails by resetting numThumbsX and incrementing numThumbsY
if (numThumbsX==thumbRowCount) {

// if the row has reached the maximum thumbs per row, start a new row
numThumbsX=0;
numThumbsY++;

}

// call the loadBigPic() function when the user clicks on the thumbnail that
// was just loaded into the thumbLoader Loader class instance

function loadBigPic(e:MouseEvent):void
{

// disable clickability of thumbnail
thumbLoader.removeEventListener(MouseEvent.CLICK,loadBigPic);

// remove any larger images that are currently being displayed in the picCanvas movie clip


// create a Loader class instance called bigPicLoader and load the larger
// image for the clicked thumbnail into it using the bigPicPath variable.

var bigPicLoader:Loader=new Loader;


// call the bigPic() function when the larger image completes loading
// into the bigPicLoader Loader class instance

function bigPic(e:Event):void
{

// reenable clickability of thumbnail
thumbLoader.addEventListener(MouseEvent.CLICK,loadBigPic);

// center our background rectangle (bg_mc) in our viewing area



// Place the loaded image into the picCanvas movie clip


// make the picCanvas movie clip invisible until it is
// done loading the larger image
thumbLoader.removeEventListener(MouseEvent.CLICK,picCanvas);


// use the Tween class to set the width and height properties
// of the bg_mc rectangle movie clip to adjust to just greater
// (35 pixels greater) than the dimensions of the loaded larger image



// Center the loaded picture in our viewing area
//
// we will now alter the picCanvas' x and y values
// based on the width and height values of the image
// that has just been loaded into it. Place the left
// edge of the picCanvas movie clip (which now has our image in it)
// at the following position: horizontal center of the
// stage minus half the width of the loaded picture image.




// Now, determine where the top edge (y-position) of
// the loaded image should be placed so the picture is
// centered vertically


// Listen for the motion tween to finish (on width property of bg_mc)
// Use the MOTION_FINISH event of the TweenEvent class to check this
// calling the showPic() function when it occurs.


function showPic(e:TweenEvent):void {

// Make the picture visible by fading it in over 1 second using
// a Tween class (hint: do the fade on the picCanvas movie clip)

fadeIn=new Tween(picCanvas,"alpha",None.easeNone,0,1,30,false);

} // end showPic()

} // end bigPic()

} // end loadBigPic()


// add loaded thumbnail image as child of thumbCanvas
thumbCanvas.addChild(thumbCanvas);


thumbIndex++;


if (thumbIndex < numPics)
{ // there are more thumbnails to be loaded

loadTheThumbs();

}

// recursive call to loadThumbs() to continue loading next thumbnail image

else
{ // all thumbnails have been loaded, so reset numThumbsX, numThumbsY, and thumbIndex
numThumbsX=0;
numThumbsY=0;
thumbIndex=0;

}

} // end thumbLoaderComplete()

} // end loadThumbs()
How do I call a method from another class?
Hello, I need to implement a HTML table into Flash. But the Flash does not support a HTML Table tag. Please help me.
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