The player looks like this:
1) Find the angular frequency of the finger:
ω=ΔtΔϕ=Δtl/r=1 s1 cm/4 cm=41 s−1. 2) The axis is h=5 cm above the bottom of the player, and finger's highest and lowest position relatively to the axis is A=r=d/2=4 cm, so its motion can be described as
f(t)=h+Acos(ωt)=5+4cos(4t).
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