Most schools use ICT tools to ease the load on overburdened teachers,
enable full coverage of the school curriculum and make learning fun. Do you
agree or disagree with this statement? Motivate your answer by indicating
how;
1.1 ICT tools ease/do not ease teachers’ load;
1.2 ICT tools enable/do not enable full coverage of the school curriculum; and
1.3 ICT tools make/do not make learning fun.
Give three examples on each of the above aspects 2X3+2X3+2X3 = 18
Yes! Most schools use ICT tools to ease the load on overburdened teachers, enable full coverage of the school curriculum and make learning fun. Information Communication Technology (ICT) tools support excellent lessons because they can enhance learners' enthusiasm and associate learners with unlimited information sources. These tools support dynamic out-class and in-class learning settings and allow teachers to distribute more time for simplification.
ICT tools ease teachers’ load
Workload Automatization using a whiteboard and a projector.
Technology Integration using tools such as Moodle have integral tools for speedy class administration and offer learners well-timed feedback in the system by remarking the projects, ordering, or making notes.
Practical Tech-Based Lesson Plans are enhanced by interactive boards or distance instruction, where the learners essentially get no assistance and learn individually.
ICT tools allow full coverage of the school curriculum
ICT in edification progresses commitment and knowledge retaining:
When ICT is incorporated into lessons, learners become more involved in their work because technology offers different prospects to make it more amusing and pleasurable regarding teaching the same things differently.
ICT permits teachers to generate and adjust resources rapidly and effortlessly.
ICT tools permit access to an extensive scope of data in numerous set-ups, and interactive whiteboards (IWBs) have become indispensable tools in the teaching space.
ICT tools make learning fun
Digital storytelling tools, for instance, Storybird, make writing more exhilarating for learners. They can employ graphics and interactivity to make stories brighten up, permitting learners at all levels to be resourceful and discover different techniques of restating their much-loved stories.
Nurturing a love of mathematics is one of the greatest challenges for getting learners attracted to science, engineering, math, and technology professions. Unburdening certain tasks to computer applications can dig out new methods to get learners involved.
Interactivity and problem-driven learning provide great profits for science teaching. For example, Animoto is a cross-platform device that allows students’ conscious ideas and brings them to life. The clarification permits learners to make videos elucidating ideas they are learning and share them with the class. It consists of excerpts, visual aids, and musical elements that learners can employ to make their videos.
Comments
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Can you please help me with 1.1,1.2 and 1.3 examples of each above of aspects
I need source of this assignment where do I get it
I would like to ask about the examples of each
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