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{"ops":[{"insert":"Hello, I'm trying to create a frisbee game in roblox and I am using a property called BodyVelocity to update the velocity of the frisbee iteratively in a loop. BodyVelocity takes in 3 components: x, y, and z. Given the frisbee's initial velocity, directional vector (unit vector composed of x, y, and z components that communicate direction in the unit sphere), and orientation (angle of attack (vertically) and tilt angle (horizontally)), is it possible to formulate an equation to obtain vx, vy, and vz at any point in time during the frisbee's flight?\n"}]}
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