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Create an animated Cartoon in Java
can you please say which datatype does double*float-char
“If a user wishes to apply for a homeloan, they need to be permanently employed, earn a nett salary of R5000 and be older than 18 years of age. To help a prospective home buyer determine if they qualify for a homeloan or not, the prospective buyer will need to respond to the prompts from the application for the relevant information.” Write the pseudocode that will accurately represent the logic contained in the scenario provided at the beginning of the question.
: Develop the following Graphical User Interface (GUI) integrated with all the code. You can change the external look. Program flow is attached for assistance.
Consider the following class definitions that are written without methods. Instead, it have comments to describe what each method has to do. Write method definitions in those blank areas as indicated in the comment. More classes can be added and updated accordingly.
Check exceptions also.
Consider the following interface definition that is written without methods. Instead, it has comments followed by blank areas denoted by …………… to describe what each method has to
do. Add method definitions in those blank areas as indicated in the comment. Check exceptions
also.
public interface Quiz {
findQuiz (id) // Return the specific quiz
startQuiz(id) checkSoultions( ) //shows solutions of the quiz questions
getResult( ) //information about correct, incorrect answers, show score }
What are wrapper classes and why are they useful for ArrayLists? In your answer, include examples of autoboxing and unboxing.
Describe how you would develop object-oriented features of Java for the Quiz program developed in the Programming Assignments. In particular, describe how the program could use each of the following: class variables, instance variables, inheritance, polymorphism, abstract classes, "this", "super", interfaces, and event listeners.
Describe how you would develop object-oriented features of Java for the Quiz program developed in the Programming Assignments. In particular, describe how the program could use each of the following: class variables, instance variables, inheritance, polymorphism, abstract classes, "this", "super", interfaces, and event listeners.
Describe how you would develop object-oriented features of Java for the Quiz program developed in the Programming Assignments. In particular, describe how the program could use each of the following: class variables, instance variables, inheritance, polymorphism, abstract classes, "this", "super", interfaces, and event listeners.
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