1. Find three examples of firms that pioneered a new product in a new market and were able to achieve long-run success based on that entry. Find three examples of firms that were not the pioneers but entered later to eventually overtake the pioneer as market leader. In your opinion, why were the successful pioneers successful, and why were the unsuccessful ones unsuccessful?
Perform a complete Design Thinking Facilitation
1- Choose a real customer first. Family members - Friends or your classmates could be selected. (You may be do this process in pairs, but self evaluated.)
2- Interview his / her persona from the perspective of being a student in BAU / Their school.
3- Develop ideas for his/her problems or opportunities by performing 5 HOWs idea generation process
4- Eliminate the your findings with his / her needs & wants.
5- Share you Painkillers or Gain Creators in Business Model Canvas.
6- Turn the whole process into a presentation.
what laptops did Acer make in 2016?
2- You are asked to design an online system for police department so that they can get information about the cars and also drivers. The police office should able to check the driver license and should be able to check the registration of the cars from department of vehicles while being able to check the insurance information of the cars from vehicle insurance system. Before you can make an insurance you should register your car. The police department should also be able to check the date your car will need a smoke check from the Vehicle Mechanics Information system. Once the driver license, registration and insurance Is checked, if everything is okay the then the driver will be able to continue their way however if any problem is detected, the user should be notified about the related problem in which while for some problems after getting a fine they can continue driving, for some problems they can’t continue driving and should be escorted by the others.
a) Please provide the context diagram for the above system. Be specific about the source and sink and add the specific details on the diagram ( 15 points)
b) Please draw level1 (the one after context diagram) Data Flow diagram for the above system. Please be specific about the message exchange. Show the system boundaries. (25 points)Note: you can omit alternate cases on the graphic
Problem 1: Given the following Game to design, please answer the related questions in the next pages.
As a software engineer you are asked to design a three level board game with the following description of the game and the requirements
This game will be a board game which user will start from the top left corner and will try to go to the bottom right corner. The board will have some of the rules and the features.
• On the board some cells will be black which will indicate walls. Which doesn’t give and access to the user
• some of the cells will have a gold
• some of the cells will have a water
• some of the cells will have monster
• cells next to monster smell
• Monsters can move each direction one square
• the user will use arrows in the keyboard to move in the game.
• Shift+(up arrow) is used to jump
• Shift+(right arrow) is used to swim
• user can use sword or arrow(arc) to kill the monster
• to use sword user should jump up first
• user can use shovel or a drill machine to dig the gold. The gold can be in 1-10 meters deep and shovel can only dig upto 5 meters.
• User will start with 70 points
• For every move user will lose 1 point
• Swimming through a cell costs 5 points
• Jumping over a cell costs 10 points
• each arrow cost 10 points
• using sword cost 5 points
• Using shovel costs 5 points and drill machine costs 15 points
• Finding gold earns 100 points
• Killing each monster earns 30 points.
• User can have 5 arrows; Arrows can be used from 2 cells ahead.
• Monsters blinks therefore when you shoot them it should corresponds to the time they are available. If user uses sword can be killed by the monster
Below is an example board design which M:monster, G:gold, S:Smelly, blue color represent water
0
Some level specific rules are mentioned below
Level 1:
User should be able to move 1 square each time (any direction)
User will be able to jump up
User will be able to use shovel to dig for the gold
User can use sword to kill the monster
Level 2
User should be able to move 1 square each time (any direction)
User will be able to jump up and swim
User will be able use shovel to dig for the gold
User can use sword or arrow to kill the monster
Level 3:
User should be able to move 1 square each time (any direction)
User will be able to jump up, swim and smell
User will be able to use shovel and drill machine to dig for the gold
User can use sword or arrow to kill the monster
The user will only be able to play the game if he has points. If the user has no points left before the end of the game, the game will be over and the user will lose. Some of the details of the game is not provided however you have enough information to complete the below questions.
a) Please draw the Use case diagram for the above game(you can omit administrator of the system in your drawing) (20)
b) Please write “killing monster” scenario for level 3 (20)
c) Please draw a sequence diagram to go around the monster in level 3 . You can assume that all your function calls will return a positive answer (but you should call the functions)). Hint: Please find out first what kind of objects (classes) you would have for this part of the game. (20)