Answer to Question #60718 in Math for esita
b) Find the range of values of p and q which will render the entry )2,2( a saddle
point for the game (4)
5. a) Use graphical method to solve the following game and find the value of the game:
Player B
B1 B2 B3
A1
2 4 5
Player A A2
10 7 q
A3
4 p 6
Player B
B1 B2 B3 B4
A1
2 2 3 − 2
Player A A2
4 3 2 6
0
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