1. Consider alternative strategies for the Experiment Generator module of Figure 1.1 of the text. In particular, consider strategies in which the Experiment Generator suggest new board positions by:
o Generating random legal board positions
o Generating a position by picking a board state from the previous games, then applying one of the moves that was not executed
o a strategy of your own design Discuss the tradeoffs among these strategies. Which do you feel would work best if the number of training examples was held constant, given the performance measure of winning the most games at the world championship?
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2012-05-18T08:00:58-0400
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